Maybe there is someone who like to know more about the technique used to make/film/produce/etc. LazyTown. I could not find any topic about this specific subject. I'm interested and want to know more about it although it's pretty tough and heavy stuff if you don't know much about it. Just read the following:
A Grass Valley Viper FilmStream camera is used with three 9.2-million- pixel CCDsis which capture images at 1920x1080 resolution. In FilmStream mode the Viper camera records unprocessed and uncompressed video in 10 bit RGB 4:4:4 at 24p (1920x1080, 23.976fps) to disk.
The Viper camera's have Zeiss DigiPrime telephoto lenses (the Zeiss DigiPrime T1.6 70mm CF and the Zeiss Digi-Zoom T1.9 17-112mm)
Greenscreen images (we have seen the images from behind the scene pictures) captured by the Vipers are sent to an Ultimatte HD system for keying and are stored on a 60TB SAN for universal mastering.
To record the Viper’s 4:4:4 RGB output, they used DVS CineControl, Drastic Technologies WVW series digital disk recorder and Baytech CineRAM.
The CG backgrounds (the background which we see on TV) are created by 12 artists using Alias Maya, Kaydara’s Online virtual set software and Apple’s Shake.
The thousands of virtual backgrounds elements (which were mostly created in Maya), were formatted in Motion Builder and stored on Render Blades.
The camera head and crane are motion controlled with each axis encoded so the movement (focal length, tilt and camera height) are matched exactly to the backgrounds. Whenever the camera and background’s match the animatic, the data (DPX files) is sent to the VFX department before being brought together for conform and finish on a DS Nitris.
The Viper’s 4:4:4 streams are sent to an MCR-type room:
One feeds an Avid Adrenaline, compressed into Avid DNxHD (codec) for immediate logging and editing and after that recorded to a 15Tb Unity for further offline editing.
The other, identical, stream goes to a DVS Clipster (with 30Tb) maintained as DPX files from which the Alpha channel is extracted for keying foregrounds and backgrounds.
Online editing and color correction use Iridas SpeedGrade.
Once each episode is finalized, DPX files are recorded to a Sony SRW-5000 RGB VTR.
All is stored as raw files on a 40 Tb Xyratex server
One episode of 30 minutes costs almost $500,000 (half million dollars)
Video's of Magnus Scheving and Raymond Le Gué about the techical aspects of LazyTown:
1. Avid visits LazyTown - Making it happen
2. Avid visits LazyTown - The Work flow
3. Avid visits LazyTown - Making it pay
vipers.jpg
Sigvaldi J. Kárason, Lazytown’s Director (left), and DP Tómas
Örn Tómasson (right) with the three Thomson Vipers.
A Grass Valley Viper FilmStream camera is used with three 9.2-million- pixel CCDsis which capture images at 1920x1080 resolution. In FilmStream mode the Viper camera records unprocessed and uncompressed video in 10 bit RGB 4:4:4 at 24p (1920x1080, 23.976fps) to disk.
The Viper camera's have Zeiss DigiPrime telephoto lenses (the Zeiss DigiPrime T1.6 70mm CF and the Zeiss Digi-Zoom T1.9 17-112mm)
Greenscreen images (we have seen the images from behind the scene pictures) captured by the Vipers are sent to an Ultimatte HD system for keying and are stored on a 60TB SAN for universal mastering.
To record the Viper’s 4:4:4 RGB output, they used DVS CineControl, Drastic Technologies WVW series digital disk recorder and Baytech CineRAM.
The CG backgrounds (the background which we see on TV) are created by 12 artists using Alias Maya, Kaydara’s Online virtual set software and Apple’s Shake.
The thousands of virtual backgrounds elements (which were mostly created in Maya), were formatted in Motion Builder and stored on Render Blades.
The camera head and crane are motion controlled with each axis encoded so the movement (focal length, tilt and camera height) are matched exactly to the backgrounds. Whenever the camera and background’s match the animatic, the data (DPX files) is sent to the VFX department before being brought together for conform and finish on a DS Nitris.
The Viper’s 4:4:4 streams are sent to an MCR-type room:
One feeds an Avid Adrenaline, compressed into Avid DNxHD (codec) for immediate logging and editing and after that recorded to a 15Tb Unity for further offline editing.
The other, identical, stream goes to a DVS Clipster (with 30Tb) maintained as DPX files from which the Alpha channel is extracted for keying foregrounds and backgrounds.
Online editing and color correction use Iridas SpeedGrade.
Once each episode is finalized, DPX files are recorded to a Sony SRW-5000 RGB VTR.
All is stored as raw files on a 40 Tb Xyratex server
One episode of 30 minutes costs almost $500,000 (half million dollars)
Video's of Magnus Scheving and Raymond Le Gué about the techical aspects of LazyTown:
1. Avid visits LazyTown - Making it happen
2. Avid visits LazyTown - The Work flow
3. Avid visits LazyTown - Making it pay
vipers.jpg
Sigvaldi J. Kárason, Lazytown’s Director (left), and DP Tómas
Örn Tómasson (right) with the three Thomson Vipers.
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