Stephanie flash rig process

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  • MayhemTown
    GETLAZY MEMBER
    Level 6 - Stingy Poster
    • Apr 2024
    • 32

    #1

    Stephanie flash rig process

    Last time I posted I was doing art style imitations and mentioned something about utilizing it for animation. I recently started making a puppet rig of Stephanie to animate with (in adobe animate) . I currently only have the 3/4 head and its mouth and eye comps. Mostly traced off the official sprites because I aim for total accuracy for this rig, though for the mouth comps I had to guess what they'd look like because all she does in the official art is smile :) . Some of the shadows are off so they don't overlap with other pieces. What do you think?

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  • possessor
    I like LazyTown.
    SPECIAL MEMBER
    Level 31 - Number 9
    • Oct 2021
    • 3391

    #2
    This looks amazing! You're of course basing it off official art right? From the Noodle Magazine or the 2010 style guide?

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    • BRBFBI
      The Long Arm of the Law
      SPECIAL MEMBER
      Level 13 - Purple Panther
      • Oct 2023
      • 275

      #3
      That is a high effort project! Do you think you'll do anything with it, or is it practice? It looks like you must have some animation experience.

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      • MayhemTown
        GETLAZY MEMBER
        Level 6 - Stingy Poster
        • Apr 2024
        • 32

        #4
        Originally posted by possessor
        This looks amazing! You're of course basing it off official art right? From the Noodle Magazine or the 2010 style guide?
        Thank you. Yes, from the 2010 style guide.

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        • MayhemTown
          GETLAZY MEMBER
          Level 6 - Stingy Poster
          • Apr 2024
          • 32

          #5
          Originally posted by BRBFBI
          That is a high effort project! Do you think you'll do anything with it, or is it practice? It looks like you must have some animation experience.
          I do plan on using it for a music video if it's a success, this is the first time I'm building a puppet rig from the ground up. If you consider 10 years as an animator "experience" then sure, I do. Though only in the past year or two have I gotten into puppet animation. Going from traditional frame by frame (drawing each unique frame by hand) to something like this that is mostly motion tween based, is like learning a new skill all over again, because of all the technical junk that makes up a rig. It's like being an engineer but with drawings hahaha.

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