I've heard that every episode of LazyTown is 24 minutes long, but are reduced because of PAL speed. Meaning LTNSH is 48m, and TPP is also 48.
is it true?
The episodes are recorded at Frame Rate (FR) speed 24. Season 1 episodes are about 24 minutes and 30 seconds at that FR speed. In Europe, the Middle East countries and China the TV channels use FR 25 (PAL system) so the episodes need to be in that FR too. You can do that by speed up the frames (the good way) or blend frames (the wrong way). Either way, the episodes are about 1 minute shorter, 23:30, because you speed it up.
You can also double some frames so the length of the episodes are the same but at higher FR. I believe the US uses the NTSC system at FR 29.97 and you can't just speed up the frames to that speed, because it would be too unrealistic to watch - plays too fast, so the only way is to add double frames.
I really like the original speed, at FR 24, it's more natural looking. Good thing is that most DVDs have the episodes at that speed. Besides, it's easy to slow down frames of the HD 1080p episodes from FR 25 to FR 24, and add the DVD audio underneath. That way it's perfect.
Magnús: - I have fans of all ages and I don't think it's weird when older people like LazyTown. LazyTown appeals to people for many different reasons: dancing, acrobatics, etc.
LazyTown on Nick Jr was broadcasted in the end stadium of 4:3 ratio. Widescreen was the standard on TV and DVD a few years later. As for the frame rate, I don't believe it could have been done any other way. For streaming services, that's something else. They're not stuck on any frame rate, so why not use the original you would think. Still they use the faster FR 25 for some reason. I guess they already dubbed it in that speed for TV and it probably takes too much effort to change that.
Magnús: - I have fans of all ages and I don't think it's weird when older people like LazyTown. LazyTown appeals to people for many different reasons: dancing, acrobatics, etc.
if you want to convert PAL to NTSC you will need to do -4.096 for the audio in audacity and stretch the video in an editing software
convert NTSC to PAL you +4.271 the audio and shrink the video to match
if you want to convert PAL to NTSC you will need to do -4.096 for the audio in audacity and stretch the video in an editing software
convert NTSC to PAL you +4.271 the audio and shrink the video to match
You don't really have to do that.
All you have to do is put the episode into a video editor, set the framerate to 23.98fps, slow it down by 4%, and set it to pitch change or tempo change depending on how they sped up the audio to 25fps.
You don't really have to do that.
All you have to do is put the episode into a video editor, set the framerate to 23.98fps, slow it down by 4%, and set it to pitch change or tempo change depending on how they sped up the audio to 25fps.
when i tried doing that with lzt extra episodes the intro didnt sync up with the wav file
Here's proof that the original fps of the master is 23.976 fps.
Ghoststoppers 19b
Duration 23:56:20
Ch 01. Stereo L
Ch 02. Stereo R
Ch 03. Stereo M&E L
Ch 04. Stereo M&E R
- photo taken in the LazyTown Recording Studio
Magnús: - I have fans of all ages and I don't think it's weird when older people like LazyTown. LazyTown appeals to people for many different reasons: dancing, acrobatics, etc.
Here's proof that the original fps of the master is 23.976 fps.
Just to add knowledge for the students out there.
I vaguely remembered the broadcast timing bit but didn't remember fully the reason why.
Q: Why 23.976 and not 24fps (the standard in film)?
A: Just that is happens to work out that way for broadcasting.
I vaguely remembered the broadcast timing bit but didn't remember fully the reason why.
if you are incorporating 24fps FILM in your project then you should scan/transfer at 24fps and let that be your standard frame rate for the project. The same holds true if you are going to film the project out, use 24fps. The main thing is to keep everything consistent, so there won't have to be any pull up/down conversions (if you're having trouble sleeping, reading up on pull up/down is a good cure), which could lead to artifacts, and slow down your workflow. Otherwise there is no really compelling reason to shoot at 24fps vs 23.976fps. By the way the DCP standard allows for 23.976fps so that should not come into play.
If your show is going to be broadcast, you know sent out over the airwaves by a transmitter and received by an antenna, then the television station will want the project in 23.976 because it just works out better for timing.
Note