I personally think you may have gone a touch too far with the contrast on the "fabric".
If you compare it with the screen you posted way back when.
Unless that's just a lighting thing.
Also, it looks like the red stripe could be lowered slightly.
Other than that, looking great as usual.
Oh, I ain't stopping this project no way no how. I take breaks from time to time until I get the inspiration to start working on it again and I don't want to rush it too much and have it look like total garbage in the end.
Yeah, it's the lighting. Sometimes it looks a darker blue other times it looks paler. Unfortunately, I need a scene with full panels to screen capture. I would have loved to grab a panel from those close up still (ship not moving). I actually got the panel shot from this scene:
Basically, that isn't the permanent texture either. I am still going to rework it until I get the stitching of them better. Right now, that was just to give a look of the thing looking a lot closer to the real thing than with the original texture I had.
As the paneling, I'm waiting until I finish the middle panel before making adjustments but yeah it should be rotated down more and the wings have to come down more.
Thank you very much. I'm just grateful you didn't say anything on the lines of XYZ. It's a three dimensional nightmare it is. At this point I think taking on the horde or mordor sounds quite appealing over taking on the horde of vertexes, faces and polygons. lol
Bah got home last night and didn't feel like working on the model. Woke up this morning and starting trolling through all mesh modifiers 3d max has. I think I just found my next best friend. Turbosmooth. I applied it to the side and upper trim. Looks pretty good more balloony looking. otherwise I would have had to add each point to the trim mesh by hand oh heck no :)
Don't worry about the passthrough from the outer surface still needs a bit of tweaking.
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