Re: Diary of a madman!
Are you referring about the bump mapping near the edges? If so, yeah that's the nature of bump mapping. The depth of the bump relies on light and shade. If there's too much light falling on the texture, the depth of the ridges are lost and it'll look flat. I'll be working on doing displacement mapping while I tinker away on the trim work. Using height maps it'll become part of the texture and does not rely on how the light falls on it.
I also need to smooth out the frame work a bit too. If you look, the cross sections on some just look funky :)
Originally posted by Ultra Magnus
Are you referring about the bump mapping near the edges? If so, yeah that's the nature of bump mapping. The depth of the bump relies on light and shade. If there's too much light falling on the texture, the depth of the ridges are lost and it'll look flat. I'll be working on doing displacement mapping while I tinker away on the trim work. Using height maps it'll become part of the texture and does not rely on how the light falls on it.
I also need to smooth out the frame work a bit too. If you look, the cross sections on some just look funky :)
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