Airship and more

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  • Pickelhaube808
    replied
    Re: Airship and more

    Amazing.

    Leave a comment:


  • Glanni's Girl
    replied
    Re: Airship and more

    Originally posted by snook
    Wow amazing renders, I know this post was awhile ago but I'm currently trying to make my sons 5th birthday wish of having a "Sportacus airship" as a toy.
    From what I can gather there was never a Sportacus airship toy ever made (If this isn't the case and you know a link could you please please show me!).
    I was wondering if there was any chance if you would be open to sharing the 3D max file (If you still have it somewhere) so I can attempt to find a place to get it 3D printed.
    If anyone has any other alternate ways of getting a Sportacus airship I'm open ears.
    Thanks!
    Hello again.
    The creator of this thread is no longer actively posting unfortunately.
    3d printing is an excellent idea, we could certainly send you multiple images of every angle of the airship if that would help.

    Leave a comment:


  • Sportastephanie
    replied
    Re: Airship and more

    Wow this looks really great.

    Leave a comment:


  • snook
    Guest replied
    Re: Airship and more

    Wow amazing renders, I know this post was awhile ago but I'm currently trying to make my sons 5th birthday wish of having a "Sportacus airship" as a toy.

    From what I can gather there was never a Sportacus airship toy ever made (If this isn't the case and you know a link could you please please show me!).

    I was wondering if there was any chance if you would be open to sharing the 3D max file (If you still have it somewhere) so I can attempt to find a place to get it 3D printed.

    If anyone has any other alternate ways of getting a Sportacus airship I'm open ears.

    Thanks!

    Leave a comment:


  • Buzz
    replied
    Re: Airship and more

    Originally posted by boredjedi
    Iit takes about 5 minutes or so just to do 1 frame render with the amount of detail I have in this.
    So if I dump a 10 frame animated steph, it'll take 50 minutes
    I'm just thinking about the time we would need to render our own complete episode...based on season 1 of course...connections to the NSA, Pixar, NASA etc. would be helpful in this case... ;)

    Leave a comment:


  • SollaMega
    replied
    Re: Airship and more

    Wait until you see when it's textured up more. You're going to like it even more :)[/QUOTE]

    Well, I'll wait? :)

    Leave a comment:


  • boredjedi
    replied
    Re: Airship and more

    Curb stones everywhere :)

    Click image for larger version

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    Think I need to shrink down the curb mesh for the mailbox area looks a bit too high to me

    Leave a comment:


  • boredjedi
    replied
    Re: Airship and more

    Originally posted by Buzz
    however you did that it looks perfect ...is Stephanie supposed to get animated?
    I could do that yeah but right now it's just a single static image on a plane mesh.
    Mind you it takes about 5 minutes or so just to do 1 frame render with the amount of detail I have in this.
    So if I dump a 10 frame animated steph, it'll take 50 minutes or so just for that to render out with the computer
    working full load doing it.

    Originally posted by ParvizHalimov
    I like that!
    Wait until you see when it's textured up more. You're going to like it even more :)

    Leave a comment:


  • boredjedi
    replied
    Re: Airship and more

    Originally posted by Stingy
    How soon can we upload our consciousness?
    We need better and a massive storage capability.
    We could probably already do that except for the above mentioned issue.
    Also as long as there's no off on button :)

    Leave a comment:


  • Stingy
    replied
    Re: Airship and more

    How soon can we upload our consciousness?

    Leave a comment:


  • SollaMega
    replied
    Re: Airship and more

    Originally posted by boredjedi
    [ATTACH=CONFIG]2818[/ATTACH]
    I like that!

    Leave a comment:


  • Buzz
    replied
    Re: Airship and more

    Originally posted by boredjedi
    Finally got around to dealing with the nasty uvw unwrapping :)

    One model and one texture and no distortion on the textures
    however you did that it looks perfect ...is Stephanie supposed to get animated?

    Leave a comment:


  • boredjedi
    replied
    Re: Airship and more

    Finally got around to dealing with the nasty uvw unwrapping :)

    One model and one texture and no distortion on the textures


    Click image for larger version

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ID:	148524


    Reference curb

    Click image for larger version

Name:	106 Welcome to LazyTown English.png
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Size:	1,52 MB
ID:	148525

    Leave a comment:


  • moomoo
    replied
    Re: Airship and more

    Originally posted by boredjedi
    Thanks :) Let me tell you though it is a lot of work. Not as easy as it looks. Maddening at times but it is fun and I love doing.
    You don't have to tell me, I've had my share of half-completed giant projects

    Leave a comment:


  • boredjedi
    replied
    Re: Airship and more

    Originally posted by moomoo
    Hey, cool stuff. I was thinking about doing something like this myself but now I don't have to :p
    Thanks :) Let me tell you though it is a lot of work. Not as easy as it looks. Maddening at times but it is fun and I love doing.


    Finally got cracking on getting my butt into gear about texturing. Texturing has been my Achilles' heel for far too long.
    Past couple of days I've been soaking up whatever online tutorials I could dig up and (none of which really explain 100%
    full details. Probably do that to keep the paid instructors in business) so I've also needed to experiment a lot of what does what.

    My first render using displacement mapping and properly aligned diffuse texture using actual curb stone images from one of the lazytown episodes.
    Still need to make adjustments to the texture placement, as you can see how the top of the curb stone came out, but it didn't come out half bad. It's very tedious work more so than the modeling. I now understand why
    quite a few people who do 3d work don't like texturing.

    Click image for larger version

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    As you can see in this next image (unrendered), I have to break up the texture mapping for the entire curb mesh (model). On each segment I have to manually adjust each vertex (or group). As I said tedious.

    Click image for larger version

Name:	Steph_scene.png
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    Leave a comment:

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