Woot after much trollin and more trollin the 3ds max tools. I found the real frosty glass tool. It seems it's only available if you use mental ray though. Looks good though compared to my fake it frosty glass I did on the two front oval glasses that sportacus uses to access his equipment and such. I didn't even use a tutorial this time.
The semi-dome is not self lit but fully back lit and dispersing the light rays like a true translucent glass should.
I added this frosty material to the front ovals. Unfortunately, that sports candy dispenser light added even more time to the mental ray rendering. I'm now clocking in at 17 mins just for the below image.
Molding lights put in. Looking pretty snazy now even if I do say so myself. I'm actually dreading finishing the insides. then it's more tweaking, doing the drop ship and the dreaded texturing and outer hull detailing (shudders!)
I gave the molding and back wall a white texture just to see how it looks.
I also smoothed some stuff out on the molding and blended it more into the hull's wall at certain parts. I also made a flat light panel and tossed it up on to the ceiling.
I think that looks much better. I upped the lumens from 1400 to 1500 of the ceiling light.
Just decided to render from the back end to see how things look.
I also reduced the front glass reflection from 20% to 14% looks much better too. The reflection at 20% was a bit overbearing.
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