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Airship and more

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  • boredjedi
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    Re: Airship and more

    Some more detailing the gauges are now in place.

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  • boredjedi
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    Re: Airship and more

    Been working on more of the material detailing among other stuff. The brushed metal gauges, the faceplate, the tubing behind the seat and the red cockpit.





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  • boredjedi
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    Re: Airship and more

    Most of the time while working out the tedious details you ask yourself why am I doing this and at times you just want to blow your brains out just out of sheer tediousness. But you keep at it and at it and you give it the test render in a realistic environment and then it becomes quite clear why you've put in all that detail work.



    I made quite a few tweaks on the materials to at least come close if not match the real drop ship.

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  • boredjedi
    replied
    Re: Airship and more

    I reworked on the textures. I just didn't like the way they had come out. These look much better.



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  • boredjedi
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    Re: Airship and more

    First attempt at putting all the decals on. I missed a bit on the back wing section still not too bad.


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  • boredjedi
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    Re: Airship and more

    Just showing off some textures. I just spent the past few hours recreating the decals in photoshop. These are all made by me not taken from episode frames.





    I added some reflection to it to give it that metalic look.

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  • boredjedi
    replied
    Re: Airship and more

    Well dudes and dudettes it's taken me two days reading and more reading and I think I've nailed this texture stuff down. For a beginner that is. I was using something simple like the sportacus logo on the drop ship. I did forget to do one thing and that was to flip it around and have it face the other way forward. No biggie since I can go back and change it. I do however have it facing the right way on the other side. Took me quite a while also to find a good frame, in the episodes, with a somewhat quality image capture for the logo.

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  • boredjedi
    replied
    Re: Airship and more

    That's about it. I tweaked the wings a little more to better resemble the actual ones on the airship. This will be the last render with somewhat naked models. I'm going to be hitting the trenches of Texturing. The next rendering you'll see will be with the textures.





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  • boredjedi
    replied
    Re: Airship and more

    Gauges look much better now




    I hadn't realize the gauge section was that detailed until I came across this shot going through the episodes earlier today so I decided to go with it.

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  • boredjedi
    replied
    Re: Airship and more

    Got the pedals done. Not exactly the way it is in the show but sometimes I just do things my way too.






    EDIT:

    Added some more stuff and detail and smooth out some object like the steering wheel handles to the ship

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  • boredjedi
    replied
    Re: Airship and more

    One more render for the night. Just wanted to see the drop ship in it's rightful place.

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  • boredjedi
    replied
    Re: Airship and more

    And the detailing just keeps marching on :)



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  • boredjedi
    replied
    Re: Airship and more

    All the pipe work is done a little more tweaking here and there and added some detail to the wing fins.





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  • boredjedi
    replied
    Re: Airship and more

    today I be working on the dropship detailing




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  • boredjedi
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    Re: Airship and more

    One thing about using the daylight system in max is that it needs the max's internal exposure control set to daylight which basically kills the glowing materials. Even at 2,500 lumens, they look turned off and gray. I upped the lumens on the materials to 80,000. That's right folks, 80,000 lumens to make the lights as they did before. Even at 50,000 the lights still had a slight grayish tone to them not that pure white we've all come to expect from a nice white light.








    Full daylight and the interior lights still hold up

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