One thing about using the daylight system in max is that it needs the max's internal exposure control set to daylight which basically kills the glowing materials. Even at 2,500 lumens, they look turned off and gray. I upped the lumens on the materials to 80,000. That's right folks, 80,000 lumens to make the lights as they did before. Even at 50,000 the lights still had a slight grayish tone to them not that pure white we've all come to expect from a nice white light.
Full daylight and the interior lights still hold up
I hadn't realize the gauge section was that detailed until I came across this shot going through the episodes earlier today so I decided to go with it.
That's about it. I tweaked the wings a little more to better resemble the actual ones on the airship. This will be the last render with somewhat naked models. I'm going to be hitting the trenches of Texturing. The next rendering you'll see will be with the textures.
Well dudes and dudettes it's taken me two days reading and more reading and I think I've nailed this texture stuff down. For a beginner that is. I was using something simple like the sportacus logo on the drop ship. I did forget to do one thing and that was to flip it around and have it face the other way forward. No biggie since I can go back and change it. I do however have it facing the right way on the other side. Took me quite a while also to find a good frame, in the episodes, with a somewhat quality image capture for the logo.
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